#
#   Animation.py
#
#   This program is free software; you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation; version 2 of the License.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   Copyright
#   Author: Nicholas F. Hoover
#   Contributors: 
#   Created: 2007.06.17
#   Last Modified: 2007.07.18
#

class Animation(object):

   NO_KEY_FRAME = []
   ALL_KEY_FRAMES = -2

   
   def __init__(self, animation, timingList, keyFrameList, rotate = False):
      self.animation = animation
      if type(timingList) == int:
         self.timingList = []
         for i in range(len(animation)):
            self.timingList.append(timingList)
      elif type(timingList) == list:
         self.timingList = timingList
      
      if keyFrameList == Animation.ALL_KEY_FRAMES:
         self.keyFrameList = range(len(animation))
      elif type(keyFrameList) == int:
         self.keyFrameList = [keyFrameList]
      else:
         self.keyFrameList = keyFrameList

      self.rotate = rotate
      self.reset()


   def update(self):
      """Advances the tick count for the current frame by 1. If the current
      frame's tick count expires, moves to the next image of the animation,
      and resets the tickCount.
      Sets animationComplete to true when the animation returns to the 0th frame.
      Returns True if the image was updated, false if it wasn't
      """
      self.animationComplete = False

      if self.tickCount == self.timingList[self.currentFrame]:
         self.tickCount = 0
         if not self.rotate:
            self.currentFrame += 1
            if self.currentFrame == len(self.animation):
               self.currentFrame = 0
               self.animationComplete = True
         else:
            if not self.rotatingBack:
               self.currentFrame += 1
               if self.currentFrame == len(self.animation):
                  self.currentFrame -=2
                  self.rotatingBack = True
            else:
               self.currentFrame -= 1
               if self.currentFrame == -1:
                  self.currentFrame += 2
                  self.rotatingBack = False
                  
         self.image = self.animation[self.currentFrame]
         return True
      
      else:
         self.tickCount += 1
         return False

      
   def isKeyFrame(self):
      return self.keyFrameList.count(self.currentFrame) >= 1 \
             and self.tickCount == 0
         
   def isComplete(self):
      return self.animationComplete

   def reset(self):
      self.currentFrame = 0
      self.tickCount = 0
      self.image = self.animation[self.currentFrame]
      self.rect = self.image.get_rect()
      self.animationComplete = False
      self.rotatingBack = False
